{"id":29362,"date":"2024-07-03T05:00:50","date_gmt":"2024-07-03T09:00:50","guid":{"rendered":"https:\/\/orionscoldfire.com\/?p=29362"},"modified":"2024-07-02T18:58:29","modified_gmt":"2024-07-02T22:58:29","slug":"guest-contributor-the-portly-politico-03jul2024-sid-meiers-civilization-series-review","status":"publish","type":"post","link":"https:\/\/orionscoldfire.com\/index.php\/2024\/07\/03\/guest-contributor-the-portly-politico-03jul2024-sid-meiers-civilization-series-review\/","title":{"rendered":"Guest Contributor &#8211; The Portly Politico &#8211; 03JUL2024 &#8211; Sid Meier&#8217;s Civilization\u00a0Series Review"},"content":{"rendered":"<p>&nbsp;<\/p>\n<p>Sid Meier&#8217;s <em>Civilization<\/em>\u00a0Series Review<\/p>\n<p>I decided to become a history teacher in the tenth grade after giving a presentation in an English class about water transportation in nineteenth-century America.\u00a0 Why I was giving such a presentation in English is unclear&#8211;we were probably talking\u00a0about Mark Twain&#8211;but that presentation gave me the teaching bug (and, apparently, a lifelong vow of poverty).<\/p>\n<p>Even before that, though, history had captured my young imagination.\u00a0 I grew up poring over atlases, textbooks, books, almanacs, encyclopedias, etc.\u00a0 Part of what\u00a0sparked this youthful interest was, of all things, video games, specifically the classic Sid Meier game <em>Colonization<\/em>, in which players colonized the New World and, ultimately, fought for independence.<\/p>\n<p><em>Colonization<\/em>, sadly, did not evolve significantly further as a series.\u00a0 However, its inspiration, <em>Civilization<\/em>, now spans six installments, with a seventh on the way.\u00a0 I vividly remember playing <em>Civilization II<\/em>\u00a0on a cousin&#8217;s computer sometime in the 1990s, and I was hooked.\u00a0 The first time I plopped a settler on a rickety trireme and dropped him successfully on a far-flung continent, I knew this was the game for me.<\/p>\n<p>All of the <em>Civilization<\/em>\u00a0games fall into the &#8220;4X&#8221; genre, in which players eXplore, eXpand, eXploit, and eXterminate (I suppose they could be called &#8220;4E&#8221; games, but that doesn&#8217;t sound quite as cool, does it?).\u00a0 While not all <em>Civilization<\/em>\u00a0games are created equal, each brought new innovations to the series that have, overall, improved and deepened the experience, while still being very accessible to new players.<\/p>\n<p>My first exposure was to <em>Civilization II<\/em>, which I then received from my aunt that Christmas; I spent the rest of the day reading the 200-plus-page manual.\u00a0 <em>Civilization<\/em>, the original installment, was already dated by that point, but I picked up a copy of its online-enabled version, <em>CivNet<\/em>, on a band trip in high school.\u00a0 My neighborhood friend and I spent many hours playing &#8220;hotseat&#8221; games of <em>CivNet<\/em>, which had players taking turns at the same computer.\u00a0 Later, that same friend and I would play hotseat for years in college (usually via e-mail) on <em>Civilization III<\/em>.<\/p>\n<p><em>Civilization II<\/em>\u00a0is the best of the &#8220;classic&#8221; era <em>Civ<\/em>\u00a0games.\u00a0 It included a number of graphical and gameplay improvements over its predecessor.\u00a0 <em>Civilization III<\/em>\u00a0is, perhaps, one of the weakest entries in the series, suffering from a number of balance and performance issues.\u00a0 However, it introduced a number of intriguing gameplay elements, like cultural borders and the need to negotiate &#8220;rights of passage&#8221; treaties to traverse another civilization&#8217;s territory.<\/p>\n<p>The series entered the modern era of gaming with <em>Civilization IV<\/em>, which featured a brighter and more cartoon-y color palette.\u00a0 It preserved the cultural borders mechanic of <em>Civ III<\/em>\u00a0while also introducing religions to the game for the first time.\u00a0 That has become a staple of the series, and there are few things more satisfying than converting the entire world to your religion (one of the several ways players can win the game).\u00a0 I&#8217;ll never forget converting the entire world to Judaism in my first game of <em>Civ IV<\/em>, playing as the Americans.\u00a0 There is, perhaps, something oddly prophetic about that.<\/p>\n<p><em>Civ V<\/em>\u00a0brought an Art Deco aesthetic to the games, and shifted away from a square-based grid to hexes.\u00a0 That changed military combat substantially; no longer could players create massive stacks of units that could grind a city into dust in a turn.\u00a0 Instead, only one military unit could occupy a hex at a time, making conquest of cities more protracted and strategic in nature.\u00a0 Terrain, which had always modified defensive bonuses based on the type (for example, a unit defending on a hill enjoyed a defensive advantage versus a unit defending on a flat plain), now became even more important.<\/p>\n<p>It feels as though <em>Civ V<\/em>\u00a0barely got its footing before the exquisite <em>Civilization VI <\/em>hit the scene.\u00a0 This latest iteration included many of the elements of prior <em>Civ<\/em>\u00a0games, but true to the series, it slowly ladled out key mechanics across two expansions&#8211;a particularly annoying but lucrative business model that has plagued almost every version of the game.\u00a0 Regardless, <em>Civilization VI<\/em>\u00a0and its expansions introduced, among other elements, climate change, which players can contribute to and\/or mitigate through various means, and which gradually changes the map.\u00a0 To be fair, <em>Civilization II<\/em>\u00a0introduced &#8220;global warming,&#8221; which could have horrendous effects on the map, but <em>Civilization VI<\/em>\u00a0approaches it in a more elegant and nuanced way.<\/p>\n<p>Now with <em>Civilization VII <\/em>on the horizon, fans of the series are clamouring for more.\u00a0 But which is the best?<\/p>\n<p>In my assessment, <em>Civilization II<\/em>\u00a0is the best of the &#8220;classic&#8221; era of the game.\u00a0 Compared to modern versions it is quite basic, but there is something about its color palette and its gameplay that are timeless.\u00a0 <em>Civilization III<\/em>\u00a0struggled with various bugs, but I also enjoyed sinking hours of my life into it.<\/p>\n<p>In the modern area, <em>Civilization VI <\/em>takes the cake for me, although its two predecessors were excellent games in their own right.<\/p>\n<p>Usually, newer does not equal better, but in the case of the <em>Civilization<\/em>\u00a0franchise, it does seem that player suggestions are implemented more thoroughly, and the games become more interesting and refined through each generation.\u00a0 That is a positive legacy of the series, and one that will hopefully continue with <em>Civilization VII<\/em>.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; Sid Meier&#8217;s Civilization\u00a0Series Review I decided to become a history teacher in the tenth grade after giving a presentation in an English class about<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_mi_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"footnotes":""},"categories":[4606,1489,237,1594],"tags":[4608,4607,1596,38,1355],"class_list":["post-29362","post","type-post","status-publish","format-standard","hentry","category-game-reviews","category-guest-contributors","category-reviews","category-the-portly-politico","tag-game-review","tag-games","tag-guest-contributors","tag-review","tag-reviews"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Guest Contributor - The Portly Politico - 03JUL2024 - Sid Meier&#039;s Civilization\u00a0Series Review - Orion&#039;s Cold Fire<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/orionscoldfire.com\/index.php\/2024\/07\/03\/guest-contributor-the-portly-politico-03jul2024-sid-meiers-civilization-series-review\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Guest Contributor - The Portly Politico - 03JUL2024 - Sid Meier&#039;s Civilization\u00a0Series Review - Orion&#039;s Cold Fire\" \/>\n<meta property=\"og:description\" content=\"&nbsp; 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