This installment is a fake. What I want to talk about isn’t really part of world-building but rather different aspects of writing characters. But since I’m too lazy to start another series of posts for non-world-building writing considerations I’ll put them here. And in fact, I might even do that with other posts on other aspects of writing because I am inherently messy and undisciplined.
So, aspects of characterization in science fiction!
Over the years I have noticed that characters in science fiction have become more detailed. The earlier writers in the 1930s and 1940s often produced stories that were more about some aspect of science driving a plot that didn’t require well rounded human characters. Even the protagonist might be something of a cardboard cutout. Sometimes this was intentional because the author didn’t care about the characters. They were merely a means to an end. They just had to move the plot along to the payoff.
And sometimes this flatness was more a consequence of the extremely limited abilities of the authors to portray normal human speech and actions. They weren’t good writers.
But the opposite problem is now the case. There are “science fiction” authors who write “literary” stories that are extremely character driven and psychologically grounded and lavish enormous attention to the interactions of these characters but which do not produce any interesting plot. So, if your story takes place in a dystopic or utopic future but all your characters do is discuss their romantic problems, I have a hard time thinking of that as science fiction.
It seems to me that a happy medium is what’s needed. But that is easier said than done.
In my latest story-writing, “The Sniper,” most of the text is taken up with the plot. There is dialog and interaction and character development but I wouldn’t say it is sufficient. There are several relationships between the characters that need further development. But the tricky part is fitting the required dialog into the storyline. It’s almost as if I’ll need to have two of the characters pinned down together during a battle for them to have the time to say what’s needed. I remember in Heinlein’s “Beyond This Horizon” there was some such scene that was pivotal for the exposition of the two major characters’ points of view and the resolution of the plot. The hard part is making it seem spontaneous and not contrived. Apparently, there is some art to this writing thing.
It’s funny. Over the years I have developed a taste for some literary fiction. Specifically, I enjoy well-written short stories. What I have been toying with is the idea of embedding one or more literary scenes in an otherwise non-literary science fiction story. There could be a minor scene going on and two characters, possibly neither one of them very important to the plot become involved in a discussion or an activity that has only incidental importance to the plot but which is inherently meaningful and aesthetically interesting. Of course, that presupposes that I can come up with something that displays those qualities.
With respect to characterization, I intend to go back into my sniper novel and add more dialog to some of the secondary plot lines. I need to work on my female characters. I may even try to get Camera Girl’s advice on these. She is, after all, a girl, so she may have valuable recommendations. But I fear she may make her characters too ruthless. Like all barbarians she is inherently merciless
And I still have to decide what I will do with my AI character. If her creator dies, I’m not sure whether I want her to survive or not. I had decided that she would suicide. But I’m growing attached to her. And I see her value in future stories. Perhaps death of a parent can be a maturing experience. She is rather childlike.
In conclusion, the correct amount of characterization in a story is an indication of the balanced writer. Not so much that the plot bogs down nor so little that you don’t care what happens to the characters.
“All the world’s a stage, and all the men and women merely players; They have their exits and their entrances.”
Recently, I’ve been reading Neil Asher, a Brit SF writer from the past decade or two. It’s noticeable that his characters evolve in response to the events, sometimes in unexpected ways. Not that character evolution is unusual but it has been prominent.
I guess as we mature it’s inevitable that we demand more from our books. But I try not to fault older authors for the differing conventions that existed in earlier times. Some of them I kind of miss.