Support Culture on the Right

Tyler over at the Portly Politico put up a post (see link below) to convince us to support artists on thew Right.  He includes links to his work and other right-wing artists (and even me!).

Well, how can I disagree with that?  I can tell you personally trying to get your “art” noticed in the digital marketplace is no mean feat.  So kudos to him for speaking up.

Support My Right-Wing Culture

Bad Bunny Review

Tyler over at the Portly Politico has bravely watched the Super Bowl Halftime in order that others could be spared the horror.  If you follow the link back you’ll find out what he thought.

I applaud his courage but I would not copy it.  Leaving organized sports in the rearview mirror was a wise move for me.  My stomach lining has benefitted magnificently from the decision.

For Halloween Fans

Tyler over at the Portly Politico has a link to some of his content that would be of interest to all those who get into the spirit of Halloween.

“I did a whole series on my YouTube channel during October about various Halloween and/or horror movies, 31 Days of Halloween:

I think you’ll enjoy it!”

Guest Contributor – The Portly Politico – 03JUL2024 – Sid Meier’s Civilization Series Review

 

Sid Meier’s Civilization Series Review

I decided to become a history teacher in the tenth grade after giving a presentation in an English class about water transportation in nineteenth-century America.  Why I was giving such a presentation in English is unclear–we were probably talking about Mark Twain–but that presentation gave me the teaching bug (and, apparently, a lifelong vow of poverty).

Even before that, though, history had captured my young imagination.  I grew up poring over atlases, textbooks, books, almanacs, encyclopedias, etc.  Part of what sparked this youthful interest was, of all things, video games, specifically the classic Sid Meier game Colonization, in which players colonized the New World and, ultimately, fought for independence.

Colonization, sadly, did not evolve significantly further as a series.  However, its inspiration, Civilization, now spans six installments, with a seventh on the way.  I vividly remember playing Civilization II on a cousin’s computer sometime in the 1990s, and I was hooked.  The first time I plopped a settler on a rickety trireme and dropped him successfully on a far-flung continent, I knew this was the game for me.

All of the Civilization games fall into the “4X” genre, in which players eXplore, eXpand, eXploit, and eXterminate (I suppose they could be called “4E” games, but that doesn’t sound quite as cool, does it?).  While not all Civilization games are created equal, each brought new innovations to the series that have, overall, improved and deepened the experience, while still being very accessible to new players.

My first exposure was to Civilization II, which I then received from my aunt that Christmas; I spent the rest of the day reading the 200-plus-page manual.  Civilization, the original installment, was already dated by that point, but I picked up a copy of its online-enabled version, CivNet, on a band trip in high school.  My neighborhood friend and I spent many hours playing “hotseat” games of CivNet, which had players taking turns at the same computer.  Later, that same friend and I would play hotseat for years in college (usually via e-mail) on Civilization III.

Civilization II is the best of the “classic” era Civ games.  It included a number of graphical and gameplay improvements over its predecessor.  Civilization III is, perhaps, one of the weakest entries in the series, suffering from a number of balance and performance issues.  However, it introduced a number of intriguing gameplay elements, like cultural borders and the need to negotiate “rights of passage” treaties to traverse another civilization’s territory.

The series entered the modern era of gaming with Civilization IV, which featured a brighter and more cartoon-y color palette.  It preserved the cultural borders mechanic of Civ III while also introducing religions to the game for the first time.  That has become a staple of the series, and there are few things more satisfying than converting the entire world to your religion (one of the several ways players can win the game).  I’ll never forget converting the entire world to Judaism in my first game of Civ IV, playing as the Americans.  There is, perhaps, something oddly prophetic about that.

Civ V brought an Art Deco aesthetic to the games, and shifted away from a square-based grid to hexes.  That changed military combat substantially; no longer could players create massive stacks of units that could grind a city into dust in a turn.  Instead, only one military unit could occupy a hex at a time, making conquest of cities more protracted and strategic in nature.  Terrain, which had always modified defensive bonuses based on the type (for example, a unit defending on a hill enjoyed a defensive advantage versus a unit defending on a flat plain), now became even more important.

It feels as though Civ V barely got its footing before the exquisite Civilization VI hit the scene.  This latest iteration included many of the elements of prior Civ games, but true to the series, it slowly ladled out key mechanics across two expansions–a particularly annoying but lucrative business model that has plagued almost every version of the game.  Regardless, Civilization VI and its expansions introduced, among other elements, climate change, which players can contribute to and/or mitigate through various means, and which gradually changes the map.  To be fair, Civilization II introduced “global warming,” which could have horrendous effects on the map, but Civilization VI approaches it in a more elegant and nuanced way.

Now with Civilization VII on the horizon, fans of the series are clamouring for more.  But which is the best?

In my assessment, Civilization II is the best of the “classic” era of the game.  Compared to modern versions it is quite basic, but there is something about its color palette and its gameplay that are timeless.  Civilization III struggled with various bugs, but I also enjoyed sinking hours of my life into it.

In the modern area, Civilization VI takes the cake for me, although its two predecessors were excellent games in their own right.

Usually, newer does not equal better, but in the case of the Civilization franchise, it does seem that player suggestions are implemented more thoroughly, and the games become more interesting and refined through each generation.  That is a positive legacy of the series, and one that will hopefully continue with Civilization VII.

 

Guest Contributor – The Portly Politico – 25JUN2024 – Coffee Shop Socialism

I’m all for a business owner saying, “Okay, look, we’re going to pay you a living wage to serve coffee, but that means we’re going to have to sell this product at a much higher price than is competitive.” Advertise that to your customers—“we know you’re paying a bit more for this coffee and bagel than you would at our competitors, but you’re putting braces on our employees’ kids’ teeth.”

I frequent coffee shops, and that kind of model really resonates with the middle-class progressive clientele. It taps into the crusader/moralist mentality of the woke Left in what I think could be a productive way: the soyboy buying his coffee gets to feel good about “helping the workers”; the workers get more money and benefits.

It’s not sustainable in most businesses, but it could work in this environment. The problem is that progressives, like everyone, ultimately have to think about their personal spending, and raising prices will obviously mean fewer customers overall. Marketing with the right social justice message could mitigate some of that—and some people are very loyal to their preferred coffee shop—but it’s not easy. It sounds like the owner of OCF was trying some of these things and they weren’t working.

A Little Fun Music

Tyler over at the Portly Politico in one of his music posts has a link to the William Tell Overture (but better known to non-musical types like myself as the theme song to the “Lone Ranger”).  I enjoy classical music but I have to be in the mood.

And just to show that I like me some classical music here’s a little opera.  Figaro, Figaro, Figaro.

“Largo al factotum.”  I’ve always liked this bit of opera because it allows me to revel in one of the few character traits of the Italians that seems positive, the irrepressible love of life.  Here’s a peon in the lowliest of professions but in his mind he’s a king.  He’s an absurd braggart but his unjustified confidence and swagger allows him to make his life a compelling adventure (at least for him).  The irrepressible clown prince.  And truth be told that kind of attitude is contagious and can be responsible for outbreaks of unbridled enthusiasm when it’s least expected.

Congratulations to Tyler Cook on His Re-Election

The Portly Politico does his part to keep the tattered old flag from falling to the ground.  Bravo!

It’s inspirational to see someone on our side do more than just complain.  Every concrete thing we do is one step away from the cliff.  If you’ve got a moment go over to his site and leave a congrats as a comment.

Color Out of Space (2019) – A Science Fiction and Fantasy Movie Review

Tyler Cook of the Portly Politico and I have decided to cross link on our reviews for this movie.  We both thought this movie was awful but we thought that readers should see nuanced differences.  Actually what you’ll see is our two styles.  Tyler is a witty and intelligent writer and I like to rant.  So here’s the link to his review and below is mine.

This is a cinematic version of Lovecraft’s story about a meteor that lands in a rural Massachusetts farmyard and infects the soil and the water with an entity that subtly alters the plants and animals and then sucks the vitality and finally the life out of every living thing around it before shooting back into space leaving a dead landscape behind.  But let us say the movie takes liberties with this plot.

How do I hate this movie?  Let me count the ways.

First off, I despised all the characters in this story.  I even despised the seven-year-old who was the youngest kid in the family.  They are stereotypical yuppie transplants to the countryside and all of them have extremely annoying personalities.  The father is Nicholas Cage and he spends his time milking alpacas and raising heirloom tomatoes.  The mother is a financial advisor who has neglected her kids to the point that older son is a useless pothead, the daughter is a bitter Wiccan wannabe and the younger son appears to be a doofus.  Tommy Chong is the forest dwelling pot grower who supplies the son with his weed and also seems to be acquainted with alien invasions.  Then there is the hydrologist who is taking water samples for a new reservoir that will be covering the property that Nick Cage’s family currently inhabits.  He walks around warning everyone about the dangers of meteorites and contaminated water but achieves nothing other than somehow surviving the apocalypse.

Next is the plot.  In the original Lovecraft story, the baleful influence of the entity slightly modifies the appearance of plants and animals but its most powerful effect is the sapping of the life force and eventually even the structural integrity of organic materials.  By the end of the book the whole farm where the meteor lands, the house, the trees, the animals and people, the wagons and the fences crumble to dust.  Only stone and metal remain.

In this version of the story the entity is able to fuse groups of animals together into hideous many-headed monsters.  It can disable all communication devices and even alter time, making days and nights shorter as needed.  So, they’ve revved up the monster’s power quite a bit.  But the use they put this to is horrendous.  In one scene the mother and the seven-year-old kid are walking in the dark near the barn when the creature zaps the both of them with its potent “light.”  Next, we see that the mother and the little boy have been fused together.  His head is attached to her shoulder, their torsos are fused and both of them are writhing in agony.  And the older son characterizes what’s happening to them as the younger son being re-absorbed into the mother’s body.  Even the thought is horrifying to consider.  And later on, the fused creature starts taking on a preying mantis like shape and Nick Cage’s character shoots both of them in the head to end this nightmare.  Okay sure, this is a horror movie and it’s no more disgusting than the scenes in John Carpenter’s “The Thing,” but he didn’t use a mother and a little boy as the victims of this abomination.  To my mind this is awful.

Finally, the acting.  The only cast members I’ve heard of are Nick Cage and Tommy Chong.  I’m guessing the rest of the cast is unknown and they should stay that way.  They were awful and so were the two better known actors.  The script was awful.  The plot was tedious and the resolution seemed pointless and annoying.  I will say some of the special effects were interesting looking and well done.  But not the fused animals and people.  Those were hideous and depressing.

I would avoid this movie.  Nick Cage has descended indeed from the time when he was a pretty good actor.  He should be ashamed that he was in this crap.   Seeing this movie has ruined a perfectly good day out of my life.  Not recommended.